I've got one more question: does the character that kills a monster get the most xp, or is it split evenly across characters before reducing based on traits? Does a foe dying of acid damage award xp? I remember playing a Geneforge game in which I adored acid shower until I saw none of the monsters awarded xp. But the strategies that do work on Torment will work even better on Normal. Some strategies, like maximising your dodging ability, are viable on Normal but not on Torment. ![]() The only possible exception to giving everyone Divinely Touched is if you want your mage to cast high-level priest spells as well, in which case getting both Natural Mage and Pure Spirit is not a completely insane choice. Also, if you want to optimise your party, you should make your priest a nephil (if only for the battle disciplines) and give everyone Divinely Touched. For a priest, though, I'd seriously consider Pure Spirit: you need to invest heavily in Priest Spells skill, and that gets expensive. Yeah, Elite Warrior is a better choice than Ambidextrous in general. You will also have less HP and spell energy due to being 5-6 levels behind, but that's less of a big deal than you might think, and you can always invest some of the skill points you saved on special skills into Intelligence and Endurance instead. By the endgame, 30 skill points buys you maybe 5 points in one of your favourite skills, whereas the stat bonuses from traits will give you 5 or more free points in a whole bunch of skills. Now, remember that skill costs increase as the skills themselves increase. The thing is, the difference between a 0% experience penalty and a 45% experience penalty is about 5-6 levels by the end of the game. If I'm not playing a singleton, do I get much benefit in XP when I drop from a four to three-player party? Normal mode is easy enough, I'm sure, so would I have much need for a fourth character? Should I make my dual-wield human a dedicated fighter and make my priest role fulfilled by a fourth character? Any other suggestions, and is there any reason to skip traits on Normal that one would choose on Torment?Ĥ. & divinely touchedīut now I'm wondering if I should have chosen Elite Warrior for my human. If I run a dual-wield priest, slith spear tank, and dedicated mage, which races/traits should I choose?Ī. On a separate note, is it true that most stat gains (that grow with level) from trait/race effects are more valuable than picking a human and using skill points from earlier leveling? Is this true for practically any type of character: dedicated mage, mage/priest, dedicated melee or pole user, fighter/priest, etc?ģ. Why do many players choose Nephilim? Do such players use bows often?Ģ. Slow provides a noticeably weaker bonus at most levels. To be honest, there is not a whole lot of distinction between Fair, Good, and Best until you reach middle to high levels. īest: +1, and an additional +1 at levels 4, 8, 12. Good: +2, and an additional +1 at levels 6, 12, 18. įair: +2, and an additional +1 at levels 8, 16, 24. Slow: +1, and an additional +1 at levels 10, 20, 30. Can cast mage spells in encumbering armor (more details needed) 10% bonus evasion (haven't tested, was true in A4-5, need to confirm) 50% chance every round of getting +1 bonus AP (Never Grows) ![]() 30% Poison/Acid Resistance (Never Grows) 4% Hostile Effect Resistance (Never Grows) 20% Fire/Poison/Acid Resistance (Never Grows) For an explanation of the four rates at which stats can grow, see below. ![]() Here are lists of the bonuses of each race and each advantage.
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